I am a great advocate of simplicity, especially when it comes to mobile strategy games, such as: Bad North, Kingdom Two Crowns, Crying Suns, … all great strategy games. , and it’s all wonderfully simple. Complexity is always better, especially when we talk about a platform that has innate limitations that completely compliment the simple game design. And I think, one important thing to consider when talking about Stellaris: Galaxy Command. Are you ready to learn more with 1000bestgames in the article?
Stellaris: Galaxy Command returns after many changes in the update
I played Stellaris quite often for a couple of years, before I stopped because I felt the updates were changing so many aspects of the game that I couldn’t keep up. But the first time I heard of the Galaxy Command was when the game launched last October, with the regrettable realization that the game used art from the Halo games.
Now, Stellaris: Galaxy Command is back with vengeance, after running beta earlier this year. And while the Galaxy Command is essentially mobile Stellaris in many ways, I didn’t believe that was a good thing.
Stellaris: Galaxy Command on mobile? Do you believe it?
You might think that sounds crazy – who would want Stellaris on mobile? But listen to me. In Stellaris: Galaxy Command, you take on the role of a group of human colonization, relocating space after a catastrophic battle with multidimensional creatures. The game involves building and upgrading your station, exploring space, surveying planets, and also fighting pirates and other players in ship battles.
But it has a much weaker setup than the original game, in which the setting of a star-stripped cradle race is well-established. Playing the original tutorial for the Galaxy Command, I just felt like I was being led in an endless upgrade train, and the watch rapidly upgraded, with no incentive to do any of it.
Galaxy Command’s primary monetization is GCC, or Milky Generic Credit, a currency that allows you to instantly complete buildings, ships, upgrades and to buy speed boosts in the Discount Store. There is also a paid subscription that offers many benefits.
In terms of how the Galaxy Command plays in relation to the original Stellaris – it plays fair. You upgrade your station like a colonial planet, worry about energy maintenance, and you upgrade your buildings with minerals. You also build fleets, and fight other fleets in the combat on RTS ships, in many ways it feels straight out of the original. You also send your science ship to do scientific work, and your workshop is salvaged.
But of course, you can pause or forward even faster – because time is technically monetized – but most elements of the original game show up in one way or another. Overall, I think it’s very impressive with the Stellaris Game Bear Tech managed to cram into the Galaxy Command. Then again, that’s the game’s biggest problem.
When it comes to bringing one of the most complex sci-fi games ever conceived to mobile, the developer of Eve Echoes has reflected on the general simplicity required in such a commitment. Whether it’s in terms of UI simplification, offering advanced tutorials or just removing external mechanisms from the original.
The Galaxy Command feels like it’s trying to cram Stellaris into the mobile wholesale, without any serious work to simplify, or make the game easy to play. Tutorials are essentially non-existent, and when placed next to a pretty crowded UI at points, I find myself overwhelmed just trying to navigate my way around the game. After playing for two hours, I still don’t know what I’m doing, or why I’m doing it.
When you add the non-intuitive camera controls that won’t let you shrink the system, it actually becomes a pretty annoying game to play. Stellaris needs to be simplified to work on a mobile device and doesn’t feel simplified or streamlined. The sad fact is that Stellaris probably doesn’t belong to this platform – at least, it doesn’t. If anything, the Galaxy Command represents an opportunity to simplify Stellaris, go in a different direction and bring a new audience to PC games.
I think if you really love Stellaris, you’ll definitely get a kick from the Galaxy Command, but nothing more than just playing Stellaris on PC. Overall, my personal experience with the Galaxy Command has been ruined by an overcrowded UI, some annoying camera controls, and a tutorial and introduction without much explanation , and have no incentive to play the game.
I love the Stellaris, but I feel like the Galaxy Command is too crowded to truly grasp the essence of what makes the original so special. Stellaris: Galaxy Command can be downloaded on Google Play and App Store.